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Engine design blog is where we show off everything you usually don't get to see. All our behind the scenes work, personal projects, illustrations, design concepts and tests from the 3D and design guys here at Engine. Subscribe below
Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Bingle Lifetime Guarantee

Below is a brief breakdown of a competitive pitch we won to do the latest Bingle TVC.
We decided from an early stage that we wanted to go back to Bingle's core values of 
engineering excellence. So we decided to move away from creating the spot in 3D 
and instead utilise one flowing live action shot. All assets were built from paper 
and we used a remote controlled car for the movement. The whole TVC was one take 
utilising Movi rig.


All elements were first illustrated for approval. We went through a couple of stages but 
finally went with something with an Art Deco feel.





Once the illustrations were signed off they were created in 3D and then printed out on 
paper ready to be cut and glued.



The team spent 9 days building all the assets. 4 cars and 2 bingle logos were built as 
backups to all the crashing.






We were lucky enough to get the expert driving skills of Matt Leeming on the shoot day. 
He hit his mark with precision every time on the 30 odd takes we did.


On the shoot day we made finishing touches to the assets and set. We rigged it all 
up so things could be controlled by ropes and pulleys away from the set and out of 
the way of the camera operators who were absolute machines on the day.
(Peter Barta & Nate Martin)





A great effort from all at Engine, GHO and Bingle!!
Click below to watch the final spot.

Let's go camping!

A little 2D animation study of a fire. Animated in Flash using a Cintiq, and then composited in After Effects.




Here's a little insight to the process of creating the fire.


3D Character Experiment

We've been having a look at some of the open source character rigs available online for Maya. Here's a little test we made using the Andy Rig.

Fuji Xerox Case Study

Here is a few lovely frames from a recent job we did. The final vid moved slightly away from the original vibrancy of the boards, but it still turned out to be a great piece.
Watch the final product here: https://vimeo.com/53561436






Creation Bee - Updated

We updated bee animation so you could see his side and added some pollen particles on that interact with the bee and his movements. We also did some more work to the grade, and gave it a bit more time.
Hope you enjoy the update.

(Original Post)
A cool little in house animation we have been working on. We set ourselves the challenge of creating a photorealistic bee in an architectural environment. It all came together through studying the way bees move, their textures and finally some sweet character animation by Shaun.







Engine Web Banner - Shoot

The first in a series of new Engine web banners.
We decided to do a series of attention grabbing banners letting people know what it is we do best. Animated frame by frame by our epic 2d character animator Nick (ie: Cowboy #1)
Stay tuned for more.

The final showdown


And our reference cowboys Nick and Josh sorting out a disagreement in the studio.

Dubbo Film Festival

We were recently asked to animate existing assets for the Dubbo Film Festival TVC.
We used the DUIK plugin again and were very happy with the results for such a short
turn around job.

Animal Motion Test



Final TVC

Dancer - Motion Test

Here's a motion test where we used DUIK for the first time, a plugin for After Effects which lets you create IK bones for your characters. It was a lot of fun animating this guy, and we would definitely use the plugin again.