Description

Engine design blog is where we show off everything you usually don't get to see. All our behind the scenes work, personal projects, illustrations, design concepts and tests from the 3D and design guys here at Engine. Subscribe below
Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Style-frame pitch work

Recent pitch we worked on. The whole set was to be built from various textures and filmed stop motion.

Style Frame created by Lilian Darmono.



New Look

As part of our recent move to Surry Hills we went through a rebranding process. We decided
at an early stage to move away from our previous formal geometric mark towards a more crafted tactile approach. The mark echoes our ethos of collaboration through individual crafts in our respective disciplines.

Instead of printing our business card we created 3 different size ink stamps with the new logo. This allowed each person to have a slightly different feel to their cards while 
still retaining the brand ethos.

Stay tuned as we roll out the new branding across all other platforms over the coming weeks

Check out some of the process stages below.




Colour Script

Inspired by the work of pixar, we recently had the chance to create a colour script to showcase the progression of colour/grading through a 30 second live action spot.







Typography

These were some fun typographic elements we developed for a recent project.


Character bust

Part 3. This one was to show the treatment of the facial features and expressions.


Joel Character

This is the second post in the series (girls being the first). This character was directly inspired by our very lanky flame operator Joel. Who by the way is killing it with his new website offering smoke and flame tips and tutorials. Check it out: joelosis.com


Girls

Some of our character development illustrations. More to come.

Climate Change

Low Poly designs for a climate change concept.




Retro Car Illustration

Matthew Lyons inspired illustration that we've been working on.




Pitch Work AppleGate

This was a fun one that we got to push ourselves with. We really tried to add some texture the flat colours.





Fuji Xerox Case Study

Here is a few lovely frames from a recent job we did. The final vid moved slightly away from the original vibrancy of the boards, but it still turned out to be a great piece.
Watch the final product here: https://vimeo.com/53561436






Future Punks Character Concepts

Some futuristic concepts from our past.


Gruen Planet

Some of the stages of the build of a 3d futuristic environment, for a pitch on Gruen Planet. It was fun to set our minds to the possibilities of futuristic environments and what they would look like, even with a sinister motive.

Location Illustrations

We have been working on a project lately that has given us the opportunity to do dome nice illustrations with reference to the work of Riccardo Guasco. I really like the way that he uses intersecting lines to create structure between the resulting spaces, each having a designated colour from a limited palette. The simplification of form whilst conveying emotion has served as a real challenge.






Dancer - Motion Test

Here's a motion test where we used DUIK for the first time, a plugin for After Effects which lets you create IK bones for your characters. It was a lot of fun animating this guy, and we would definitely use the plugin again.




Inspirations Spring Paint Sale

Inspirations was a great hands on project, we got to use our woodworking and painting skills to create a transforming set able to be controlled in real time. It took 8 sets of hands all choreographed to precise timings to get the final continuous take. This was one of our favorite jobs so far. Here is some of what went into it.

See the final spot here - Inspirations



See the final spot here - Inspirations

Car Illustration


Arvo Beer - You Spoke We Brewed You Decide

Phase two of the Perfect Lager Project saw the introduction of two lagers 34 and 51. After gathering all the data about the perfect lager moment, the brewers set to work and produced these two brews. Phase 2 helped us find out more about the characteristics of each brew and asked us to make our decision as to which one should stay.
See the final spot here - Arvo Beer



Some stuff that didn't quite make it in.