Part 3. This one was to show the treatment of the facial features and expressions.
Description
Engine design blog is where we show off everything you usually don't get to see. All our behind the scenes work, personal projects, illustrations, design concepts and tests from the 3D and design guys here at Engine. Subscribe below
Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts
Impermanence
This animation was a great opportunity to extend the 3d department's use of particle and procedural animation techniques. Titled Impermanence, the animation plays with the ever changing nature of reality, so particles and procedurals were a natural fit. The music is J. S. Bach's timeless piece Sinfonia.
Labels:
3d,
Compositing,
Engine,
Max
3D Character Experiment
We've been having a look at some of the open source character rigs available online for Maya. Here's a little test we made using the Andy Rig.
Fishies
The 3d boys are quite the experts at creating realistic fish after their latest job. Here's a quick look at what went into them, including the very complicated shading network.
Click on the image to see it bigger.
Labels:
3d,
Compositing,
Max,
Shaun
Dugong Compositing breakdown
It is rare that you get to see the all the work that goes into the final product of what we do. This example is from a recent job we did, which combines live action with a realistic 3d Dugong. You can see the various stages in compositing which Joel (our in house Flame artist) crafted together with plates from the 3d department.
Labels:
3d,
Behind the scenes,
Compositing,
Joel,
Live action,
Max,
Shaun
Creation Bee - Updated
We updated bee animation so you could see his side and added some pollen particles on that interact with the bee and his movements. We also did some more work to the grade, and gave it a bit more time.
Hope you enjoy the update.
(Original Post)
A cool little in house animation we have been working on. We set ourselves the challenge of creating a photorealistic bee in an architectural environment. It all came together through studying the way bees move, their textures and finally some sweet character animation by Shaun.
Hope you enjoy the update.
(Original Post)
A cool little in house animation we have been working on. We set ourselves the challenge of creating a photorealistic bee in an architectural environment. It all came together through studying the way bees move, their textures and finally some sweet character animation by Shaun.
Gruen Planet
Some of the stages of the build of a 3d futuristic environment, for a pitch on Gruen Planet. It was fun to set our minds to the possibilities of futuristic environments and what they would look like, even with a sinister motive.
Labels:
3d,
design,
Engine,
Illustration,
Pitch
Arvo Beer - You Spoke We Brewed You Decide
Phase two of the Perfect Lager Project saw the introduction of two lagers 34 and 51. After gathering all the data about the perfect lager moment, the brewers set to work and produced these two brews. Phase 2 helped us find out more about the characteristics of each brew and asked us to make our decision as to which one should stay.
See the final spot here - Arvo Beer
See the final spot here - Arvo Beer
Some stuff that didn't quite make it in.
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