Some of our character development illustrations. More to come.
Description
Engine design blog is where we show off everything you usually don't get to see. All our behind the scenes work, personal projects, illustrations, design concepts and tests from the 3D and design guys here at Engine. Subscribe below
3D Character Experiment
We've been having a look at some of the open source character rigs available online for Maya. Here's a little test we made using the Andy Rig.
Pitch Work AppleGate
This was a fun one that we got to push ourselves with. We really tried to add some texture the flat colours.
Labels:
2D,
design,
Illustration,
Pitch,
Styleframes
Fuji Xerox Case Study
Here is a few lovely frames from a recent job we did. The final vid moved slightly away from the original vibrancy of the boards, but it still turned out to be a great piece.
Watch the final product here: https://vimeo.com/53561436
Watch the final product here: https://vimeo.com/53561436
Labels:
2D,
animation,
design,
Illustration,
Styleframes
Cup O' Doodle
I stumbled across this awesome blog yesterday. As a kid, my favourite show to watch was Mr Squiggle and it was also a game I used to love to play in my school books during class. It is really cool to see some really quality artists still playing this game. It is a great project and a super fun way to get inspiration, so I thought I would have a crack at it. Hope you enjoy!
Check out the all the other great submissions here.
Original Doodle
My final one.
Labels:
Character,
Illustration,
Josh
Fishies
The 3d boys are quite the experts at creating realistic fish after their latest job. Here's a quick look at what went into them, including the very complicated shading network.
Click on the image to see it bigger.
Labels:
3d,
Compositing,
Max,
Shaun
Budgies
Some quick character illustration purely for the enjoyment of the exercise. My family used to have a buch of budgies when I was a kid. They always exuded so much attitude which I wanted to capture in the drawing. I was really trying to play with the overall shape and work out what makes an easily recognisable silhouette of a bird.
I like to think these two are the old bitter couple, keeping an eye on everything that is going on.

I like to think these two are the old bitter couple, keeping an eye on everything that is going on.

Labels:
Character,
Illustration,
Josh
Dugong Compositing breakdown
It is rare that you get to see the all the work that goes into the final product of what we do. This example is from a recent job we did, which combines live action with a realistic 3d Dugong. You can see the various stages in compositing which Joel (our in house Flame artist) crafted together with plates from the 3d department.
Labels:
3d,
Behind the scenes,
Compositing,
Joel,
Live action,
Max,
Shaun
Creation Bee - Updated
We updated bee animation so you could see his side and added some pollen particles on that interact with the bee and his movements. We also did some more work to the grade, and gave it a bit more time.
Hope you enjoy the update.
(Original Post)
A cool little in house animation we have been working on. We set ourselves the challenge of creating a photorealistic bee in an architectural environment. It all came together through studying the way bees move, their textures and finally some sweet character animation by Shaun.
Hope you enjoy the update.
(Original Post)
A cool little in house animation we have been working on. We set ourselves the challenge of creating a photorealistic bee in an architectural environment. It all came together through studying the way bees move, their textures and finally some sweet character animation by Shaun.
Engine Web Banner - Shoot
The first in a series of new Engine web banners.
We decided to do a series of attention grabbing banners letting people know what it is we do best. Animated frame by frame by our epic 2d character animator Nick (ie: Cowboy #1)
Stay tuned for more.
The final showdown
And our reference cowboys Nick and Josh sorting out a disagreement in the studio.
We decided to do a series of attention grabbing banners letting people know what it is we do best. Animated frame by frame by our epic 2d character animator Nick (ie: Cowboy #1)
Stay tuned for more.
The final showdown
And our reference cowboys Nick and Josh sorting out a disagreement in the studio.
Gruen Planet
Some of the stages of the build of a 3d futuristic environment, for a pitch on Gruen Planet. It was fun to set our minds to the possibilities of futuristic environments and what they would look like, even with a sinister motive.
Labels:
3d,
design,
Engine,
Illustration,
Pitch
Dubbo Film Festival
We were recently asked to animate existing assets for the Dubbo Film Festival TVC.
We used the DUIK plugin again and were very happy with the results for such a short
turn around job.
Animal Motion Test
turn around job.
Animal Motion Test
Final TVC
Location Illustrations
We have been working on a project lately that has given us the opportunity to do dome nice illustrations with reference to the work of Riccardo Guasco. I really like the way that he uses intersecting lines to create structure between the resulting spaces, each having a designated colour from a limited palette. The simplification of form whilst conveying emotion has served as a real challenge.
Labels:
2D,
design,
Engine,
Illustration,
Josh,
Styleframes
Dancer - Motion Test
Here's a motion test where we used DUIK for the first time, a plugin for After Effects which lets you create IK bones for your characters. It was a lot of fun animating this guy, and we would definitely use the plugin again.
Sketch Club Illustrations
A few experimental life drawings from sketch club, turned out to be nice vector portraits.
The fist was a study of continuous simplified lines, giving depth through contrast between light and shade with the use of gradients.
The second, a study of of the face using facets as geometric planes in a 3d space.
Labels:
Character,
Illustration,
Josh
Inspirations Spring Paint Sale
Inspirations was a great hands on project, we got to use our woodworking and painting skills to create a transforming set able to be controlled in real time. It took 8 sets of hands all choreographed to precise timings to get the final continuous take. This was one of our favorite jobs so far. Here is some of what went into it.
See the final spot here - Inspirations
See the final spot here - Inspirations
See the final spot here - Inspirations
See the final spot here - Inspirations
Labels:
Behind the scenes,
design,
Engine,
inspirations,
Live action
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